![]() In Total War, both PC’s are playing, technically, different instances of the game, and the game is sending messages back and forth between the two clients to make sure everything is the same on both PC’s. At that point, the game will just kinda stop.Ī desync is what happens when the two players’ PC’s decide that different things are happening at the same time – they are no long in sync (not since 2002!). Throughout the course of a multiplayer campaign, there will be an annoying popup box that says “Desync Detected – BEGINNING EXTERMINATION” (paraphrasing). If you’re one of the aforementioned six multiplayer campaign players who uses mods, you’re probably incredibly familiar with the concept of desyncs. ![]() With some bad luck and bad coding, you can cause a panic through the TW multiplayer campaign community – all six of ’em – and get a deathly riot at your doorstep.īut that’s where this guide you’re already reading comes in! By the end of this wall of text, you might even learn a thing or two.īefore we get into how to resolve the desyncs and keep our code from ever being volatile, we should talk about what a desync is, and how they happen. Lua is a beautiful piece of machinery that, if used incorrectly, will cause an incredible amount of anger via Steam users, the size of which mob has never before been seen. ![]() Welcome to this very special tutorial about the dangers of Lua. ![]()
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